It’s a well-known fact that when a game gets turned into a successful TV show, interest in the original content skyrockets. Fallout is a prime example: the entire game series experienced a remarkable surge in online activity on Steam right after the show premiered.
Let’s take a look at some approximate stats from SteamDB:
- The original Fallout. Pre-series, it had about 200 players, post-series – over 2200 players.
- Fallout 2. Pre-series - around 300 players, post-series - over 1000 players.
- Fallout Tactics. Pre-series – about 60 players, post-series – over 150 players.
- Fallout 3. Pre-series – around 150 players, post-series - over 600 players.
- Fallout 3: Game of the Year Edition (treated as a separate game). Pre-series – around 1000 players, post-series – over 6000 players.
- Fallout: New Vegas. Pre-series – around 6000 players, post-series – over 18,000 players.
- Fallout: New Vegas (CIS, Poland, and Czech Republic version – counted separately). Pre-series – around 900 players, post-series – over 1700 players.
- Fallout 4. Pre-series - around 22,000 players, post-series – over 80,000 players.
- Fallout 4 VR. Pre-series - around 120 players, post-series – over 400 players.
- Fallout Shelter. Pre-series – around 2000 players, post-series – over 5500 players.
- Fallout 76. Pre-series – around 11,000 players, post-series – over 39,000 players (setting a new record on Steam).
The ongoing sale of the entire Fallout series on Steam is contributing to these impressive numbers. While sales typically boost online activity for games, the synergy with the TV show is evident here – previous sales did not generate such significant spikes in activity for the series.
For Fallout 4, this surge in users is second only to its initial release.
Post from stopgame.ru