The Game-Changing Challenges of Baldur’s Gate 3 Honour Mode: 10 Factors That Amplify Difficulty

The Game-Changing Challenges of Baldur’s Gate 3 Honour Mode: 10 Factors That Amplify Difficulty


The most recent patch for Baldur’s ⁢Gate 3 adds two new gameplay ‌settings, one of which is the ultra-difficult Honour Mode. It’s one of two ​new modes added​ in Patch 5 of Baldur’s Gate 3, in addition to the highly flexible Custom Mode. In many ways,⁣ it’s similar to the hardest default difficulty setting in BG3, Tactician Mode, but is far from a simple expansion thereof. In fact, it’s so much harder, it includes a lengthy pop-up window warning about all the ways it can screw players over. It’s less than ideal for a ​first playthrough, but could be interesting for ⁣a repeat or challenge run.

Now,⁤ most games that include extra-hard difficulty modes follow pretty much‌ the same strategies. Give enemies more HP, make them harder to hit, and add ⁣more ​of them, all while making the ​player character wimpier. Occasionally, enemies get new moves, and loot ‍may⁢ be shuffled around to avoid players finding overpowered items too early. But BG3 is​ a little different. Honour Mode is a whole ​new⁢ way to experience the game, and here’s why.

Life and death are determined by a roll of the⁤ dice in Baldur’s Gate 3, but thankfully, in most game modes, ‍save scumming ​can ensure⁤ an always-favorable ​outcome. But Baldur’s Gate 3 completely ​cuts out⁤ save scumming in Honour Mode. There’s ‍only one save file available, and it’s deleted as ‌soon as it’s​ loaded. It’s an interesting conceit: things often don’t go as planned, especially ⁢on the‌ higher difficulty settings. In other game modes, it’s always possible to reload a previous save and try, try again. But in Honour Mode, players are forced to play the hands they’re dealt, for better or worse. Usually worse.

Another sweeping​ change in Honour Mode is that all the hardest bosses in Baldur’s Gate 3 have access to an additional arsenal of Legendary Actions.⁤ These may sound ⁢like super-powerful moves, and they are, but ⁢there’s one further wrinkle in how Legendary Actions work. Bosses can use Legendary Actions even on ⁢the player’s turn, as soon as their unique triggers are activated. What each Legendary Action does is, of course, unique to the boss​ who can use it. They may deal damage, inflict nasty status effects, ⁤or summon allies – there’ll be more‍ on the specifics later.

But what happens ⁢if a player loads their single Honour Mode save‍ file, walks into a fight, and immediately gets the entire party killed? Simply put, a‌ party wipe in Honour Mode means game over, ⁤forever. While individual companions can be resurrected as long as someone survives, if the whole party falls, the run is over. Players will get a⁣ short​ status screen describing how far they made it, before returning to the title screen. That’s one reason why Honour Mode isn’t ideal for a first ⁢playthrough: imagine dying at the⁣ end⁤ of Act Two, and ⁤being forced to start the game over to see the ending.

2023-12-09 09:00:04
Article from screenrant.com

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