The Legend of Zelda: Tears of the Kingdom is a truly unique game that incorporates elements from previous Zelda games. Despite being a direct sequel to Breath of the Wild, TOTK introduces new gameplay features such as free building, time reversal, and the ability to ascend through solid rock. These additions have led some players to question whether TOTK can even be considered a Zelda game. However, at its core, TOTK still features the classic Zelda cast and follows the traditional formula of dungeons and exploration.
Even though TOTK is original, it draws inspiration from the franchise’s 37-year history. This is a benefit that most groundbreaking games do not have. TOTK remains true to the Zelda series, but it is also significantly different from its roots. This is due to the long-standing tradition of creative innovation within the Zelda series, which the creators are fully aware of.
In an interview with the Dutch website RTL Nieuws, translated by Nintendo Everything, producer Eiji Aonuma discusses the series’ history of creative innovation. He recalls a story in which former Nintendo president Satoru Iwata expressed astonishment when he saw Link jumping out of the 3DS’ screen in A Link Between Worlds thanks to the stereoscopic 3D effect. From the beginning, Zelda has always been about innovation and reinvention. The creativity of the series has even shocked Iwata. In TOTK, this innovation is showcased through an incredibly complex yet flexible physics system.
TOTK’s physics and Ultrahand building ability allow players to create unlikely contraptions using spare parts and their imagination. Players have constructed unbelievable creations, including unique solutions to puzzles, mechanized weapons with moving parts, and even torture devices for Korok and Beedle. For the first time in the Zelda series, players have the power to innovate directly. Innovation remains a fundamental aspect of Zelda, but now it is not solely the responsibility of the developer. With a little effort, players can experience their own “I didn’t know this was possible” moments.
Even before TOTK, the Zelda series has always been known for its innovation and influence. The original game, The Legend of Zelda released in 1986, was one of the first action-adventure medieval fantasy video games. It had a significant impact on the genre, with other games borrowing ideas from it. The top-down perspective, dungeon-crawling gameplay, and hidden treasures became standard in medieval fantasy games. These elements are still prevalent in the genre today.
2023-08-01 19:48:03
Source from screenrant.com
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