Starfield players are expressing their dissatisfaction with the outpost construction mechanics, stating that it is a significant downgrade compared to the settlement construction in Fallout 4.
Upon its release, Fallout 4 generated a lot of controversy due to the voiced protagonist and simplified role-playing mechanics in comparison to other Bethesda games. However, one aspect of Fallout 4 that received unanimous praise was the settlement construction feature, which allowed players to build their own homes with an impressive array of options, resulting in remarkable creations and a diverse range of settlements.
Prior to the launch of Starfield, Bethesda confirmed that the game would include its own version of settlement construction, this time called Outposts. Given the numerous ambitious promises made before the release of Starfield, as well as the game’s perceived depth, many fans were hopeful that the outposts would either surpass or at least match the quality of Fallout 4’s settlement construction.
Unfortunately, this was not the case, as many fans expressed their disappointment with the outpost construction and its simplified mechanics. A highly detailed post on the Starfield subreddit by hellothere564738 explains why the system is disappointing and has gained significant attention and support from other players, making it one of the most upvoted posts in a week.
In the beginning of their post, hellothere564738 acknowledges being a big fan of Starfield, describing it as “almost perfect,” and then proceeds to express their excitement for the outposts, considering how well-executed they were in Fallout 4. However, they quickly realized that there is a significant difference between Starfield and Fallout 4’s base-building mechanics, with one of the major differences being the limited options of squares, circles, and hexagons.
The user also highlights several ”unnecessary restrictions” when constructing outposts, such as the requirement to build airlocks even on habitable planets and the inclusion of what they consider to be the “worst” door in the game. Another issue raised by users is the initial limitation of only three residents per outpost, which is a significant drawback compared to Fallout 4.
This detailed post further outlines other problems with the system, including awkward outpost attachment, the large space occupied by a landing pad, and more. The high number of likes received by this post indicates that many players share the same sentiment, as evidenced by numerous comments from other players sharing their own outpost-related issues, such as resource management, limited item capacity, and the lack of innovation compared to Fallout 4.
While there are players defending Outposts in the comments, the overwhelming majority of them are highly dissatisfied with their implementation in the game and hope that Bethesda will either introduce new features through DLC or that players will develop mods to address these issues.
Source from www.playground.ru