Russell Crowe Confuses Dragon Age Symbol with Spanish Inquisition Emblem in Movie

Russell Crowe Confuses Dragon Age Symbol with Spanish Inquisition Emblem in Movie

The horror movie The Pope’s Exorcist, starring Russell Crowe, is currently in theaters, but it seems to be receiving mediocre reviews. Crowe’s performance is unable to save the poor portrayal of supernatural demons in the Catholic church. I had not heard of the movie until today, and the reason for my discovery is quite amusing. Apparently, the film, which claims to be “inspired by the actual files” of the Vatican’s chief exorcist, features Crowe’s character learning about the founder of the Spanish Inquisition. However, people who have seen the movie have pointed out that it uses art from Dragon Age: Inquisition when referring to the real-world Spanish Inquisition.

In BioWare’s fantasy series, the Inquisition is the faction that the player commands in the 2014 RPG. It has a symbol that represents the group, which is an eye with a sword behind it. This is a reference to two constellations in the game called Visus and Judex. The symbol appears on armor sets, flags, and other props throughout Dragon Age: Inquisition. It also appears if you search “Inquisition symbol” on Google. It seems that the Pope’s Exorcist team used the Dragon Age iconography in a scene where it refers to the Tribunal of the Holy Office of the Inquisition, the real-world religious institution responsible for centuries of violence against non-Catholics in Spain from the 1400s to the 1800s.

I find this situation amusing, but it is also disappointing that we may not get to play Dragon Age: Dreadwolf anytime soon. EA’s recent earnings report stated that the game would not be released until 2023. It has been almost a decade since Dragon Age: Inquisition was released in 2014, and fans have been eagerly waiting for the conclusion to the Solas storyline introduced at the end of the game…

2023-05-14 10:00:04 Russell Crowe Movie Mistakes Dragon Age Icon For Spanish Inquisition Symbol
Post from kotaku.com

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