Rockstar Games, a subsidiary of Take-Two Interactive Software Inc., has announced that employees will be required to return to the office five days a week starting in April as they enter the final phase of development for Grand Theft Auto 6. This decision has ignited discussions about remote work, productivity, and safety within the video game industry.
Jenn Kolbe, head of publishing at Rockstar, made the announcement with the primary goal of increasing productivity and ensuring safety as the team enters the crucial final phase of developing Grand Theft Auto 6. Amid ongoing debates about the effectiveness of remote work, this shift in policy underscores the challenges and complexities of game development in a post-pandemic context.
The directive to return to the office was communicated to employees via email, citing concerns about productivity and safety risks, such as leaks of early game footage and trailers. Kolbe emphasized the “tangible benefits” of in-person collaboration, emphasizing its importance in achieving the high-quality and ambitious goals set for Grand Theft Auto 6. This decision aligns with Rockstar’s commitment to delivering a game that meets the community’s high expectations in terms of both content and execution.
Article from www.playground.ru