Rally racing may not be the most popular form of motor racing around, but it’s certainly one of the most exciting. It’s also one that has regularly proved to be a perfect fit for video games, from Sega Rally Championship (and it’s Sega Saturn port masterpiece) and Colin McRae through to modern offerings. Enter WRC from Codemasters and EA Sports, this year’s official World Rally Championship game.
Long-term fans of rally racing video games may notice that there’s been a shift behind the scenes, as Kylotonn had been behind the official World Rally Championship games for some time, but with EA Sports getting the licence the job has passed on to the racing game experts at Codemasters. As it turns out, Codemasters has the potential to be just as successful here long-term as with their F1 racing games.
When it comes to the feel of rally racing, Codemasters has done an excellent job with WRC. The level of excitement to be found in the game is fantastic, doing a fantastic job of emulating the feel of rally racing. It feels like the player is right there, rather than detached from the whole experience or a passenger.
It’s very clear that Codemasters has built upon what worked so well about DiRT Rally 2.0, their last rallying game and for many the studio’s magnum opus, as it feels like a template for WRC albeit with a shift to the Unreal Engine. WRC may or may not be better, and it is certainly different; it’s a game built with newcomers to the genre in mind, therefore a little smoother, more accessible, and lenient.
Players can decide whether they think this is a good thing, but one area where WRC absolutely succeeds is with its sense of speed. The player is not going to be hitting the top speeds of Codemasters’ own F1 games or Forza Motorsport, but those moments where the player can truly let rip are absolutely thrilling. Meanwhile, the treacherous nature of rally racing with its steep cliffs, sharp turns, and blind corners, amplifies the whole experience.
2023-11-06 04:00:05
Article from screenrant.com
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