There are nine possible character roles in Last Train Home, some are meant to operate a military train, while others serve on the battlefield. A character can have a total of three combat roles and three train operator roles. By combining these, you can make some truly unique characters.
You are given Role Points at certain Rank increases. You also need to have some minimum Attributes – Fitness, Dexterity, Intelligence, Willpower, or Charisma - to unlock a brand-new Role. Even if the UI and tutorial tips are flashing messages that Role Points are unspent, you should save them until you reach those Attributes instead of using them on the first available option.
Advancing a Role gives passive traits, attack skills, new weaponry, and also increases in Attributes. The final of those is important to keep in mind, as a character cannot have more than a score of 10 in a single Attribute. If two or more Roles would put them over that cap for free, it is best to spend bonus points elsewhere.
The Rifleman is a powerful close or mid-range fighter, while the Scout can easily snipe from far away. This combination leads to a very deadly soldier in all situations. Even though Last Train Home has real-time with pause, the same combat system used in older Baldur’s Gate titles, you might wish to play in full real-time. The Role pair requires a minimum of four Fitness, five Dexterity, and four Willpower to use.
They can use Bayonet Charge to rush up close and quickly slip away with Camouflage. They deal increased damage with the Focus passive, along with increasing damage with the Death Zone active skill. The character will gain an extra three Fitness, three Dexterity, and four Willpower for mastering both career tracks.
2023-12-06 12:00:03
Original from screenrant.com
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