Avatar: Frontiers of Pandora introduces a fresh take on the James Cameron franchise, allowing players to freely explore the planet as Na’vi and discover new territories and encounter various creatures and clans. Developed by Massive Entertainment, known for their work on the Tom Clancy’s The Division series, and published by Ubisoft.
In an interview with Screen Rant, Magnus Jansen, the creative director of Avatar: Frontiers of Pandora, discusses the process of incorporating James Cameron’s world into the game while also creating a unique and refreshing experience. Jansen also explains the concept of balancing beauty and danger in the game’s design and shares what surprises fans can expect.
Screen Rant: First, I would just love to talk about what your process was like balancing, taking inspiration from James Cameron’s world, while also managing to make something that differentiates itself and makes the experience feel fresh and new at the same time. What was that like?
And I saw in another interview, you described the world as beautiful and dangerous, but not aggressive. Can you explain a little bit more about what you mean by that and why that’s such a core part of this world’s design?
Yeah.
2023-11-30 12:00:06
Original from screenrant.com
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