Latest One Piece Odyssey Dev Diary Is Required Viewing For Sanji Stans

Latest One Piece Odyssey Dev Diary Is Required Viewing For Sanji Stans



Latest One Piece Odyssey Dev Diary Is Required Viewing For Sanji Stans

You simply gonna scroll previous with out saying “Ya-yo, ya-yo?”Image: Bandai Namco

Leading as much as the discharge of One Piece’s upcoming RPG, One Piece Odyssey’s producer and composer had been joined by the manga’s editor-in-chief in a sneak peak developer diary video discussing the sport’s improvement, battle system, and music.

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During the dev diary, producer Tsuzuki revealed that the Straw Hat crew and their talents in One Piece Odyssey coincide with the halfway level of the Whole Cake Island story arc of the collection. As detailed on the sport’s web site replace again in May, One Piece Odyssey’s battle system options traditional turn-based fight with a mixture of the collection’ humor and characterization of the Straw Hats.

Bandai Namco Entertainment America

“Until now, most One Piece games have been in the action genre, which is a fascinating experience too, but the battle system for this title is built for you to experience the thrill of adventuring with the Straw Hat crew and overcoming opponents by taking advantage of each crew member’s unique abilities,” producer Katsuaki Tsuzuki mentioned.

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Read More: Upcoming One Piece JRPG Will Have Classic Turn-Based Combat

Battles are damaged up into phases with battle-ready and reserved crew members on deck, very like how the Straw Hats break up up previous to venturing to a brand new island. Once you cross paths with enemies littered in regards to the island, combat-ready Straw Hats are randomly assigned to foes. By choosing the assault vary of the Straw Hats in battle, you may maximize the effectiveness of their assaults. While showcasing footage of ‘God Usopp’ making a break for it, Tsuzuki added that gamers can run away from battles which are too robust to deal with.

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The video additionally gave gamers a preview of the sport’s “Dramatic Scenes,”One Piece Odyssey’s random encounter battle sequences. During Dramatic Scenes you might be tasked with overcoming “unexpected situations” whereas roaming in regards to the island. These conditions can embody slapboxing the lights out of a sleepy Shogun Jishi that you simply mistakenly awakened whereas taking part in as Luffy or overcoming Sanji’s simping standing impact that makes him unable to assault whereas he’s surrounded by girls.

“Various and diverse constraints or events can happen, and greater rewards can be earned if the player successfully works through them,” Tsuzuki mentioned.

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While adventuring throughout Waford island, gamers can swap between members of the Straw Hat pirate crew and use their talents to maneuver round mysterious ruins and dungeons. Switching to Chopper lets you crawl into small areas; Luffy’s stretchy arms can swing you towards increased floor; Zoro can lower by obstacles; and Franky can construct bridges throughout small-but-deadly our bodies of water for the crew’s devil-fruit customers to securely cross.

“Of course, players will explore more than just dungeons and ruins, but we don’t want to reveal too much yet,” producer Katsuaki Tsuzuki mentioned.

AdvertisementThanks for the bode of confidence, Nami. Screenshot: Bandai Namco / Kotaku

Contrary to creator Eiichiro Oda’s particular message saying he was requested to design characters for One Piece Odyssey, Tsuzuki mentioned the JRPG was in improvement 5 years in the past whereas One Piece: Pirate Warriors 4 was produced. One Piece Odyssey’s manufacturing was midway achieved by the point Bandai Namco contacted Oda for character designs in 2019. Ken Takano, One Piece’s editor-in-chief, mentioned Oda designed two new characters and creatures for the sport after seeing its gameplay footage and script.

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The designs for every 3D character, constructing, and prop in One Piece Odyssey had been independently 3D-modeled from scratch, together with the sport’s wispy clouds, which Tsusuki famous had been impressed by Oda’s drawings within the manga.

“One Piece characters are known to have overly dramatic facial expressions, so we reworked them many times to properly represent their facial expressions on a 3D model,” Tsuzuki mentioned.

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At the top of the dev diary, composer Motoi Sakuraba–who labored on the music for video games like Dark Souls and the Tales of collection–mentioned he created a variety of music for gamers to hearken to whereas adventuring Waford Island. Sakuraba requested that gamers hearken to One Piece Odyssey’s music with a high-quality speaker if doable.

One Piece Odyssey is slated to launch later this yr on PC, PlayStation 4, PlayStation 5, Xbox Series S/X.

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