Warhammer 40,000: Space Marine II has seen a fantastic start with glowing reviews, impressive sales figures, and record-breaking online activity compared to other Warhammer games. The success of the game has already had a significant impact on other projects at Saber Interactive. Creative director Tim Willits expressed his excitement in an interview with IGN, stating that “This changes everything.”
Key points from the interview include:
- Willits mentioned that Space Marine II is the fastest-selling game he has worked on, surpassing titles like Doom, Quake, Wolfenstein, and Rage from his time at id Software. After dedicating 24 years to id Software, Willits left the company in 2019.
- The budget for Space Marine II was more than two times smaller than that of Doom Eternal.
“Success can change your perspective and drive you to create even better games in the future. While it can be slightly daunting at times, it ultimately pushes us forward.”
- The success of Space Marine II has allowed Saber employees to dream bigger. Potential story DLCs for the sequel or even a third installment are on the horizon. Willits expressed his enthusiasm for working on Space Marine III.
“Our game director Dmitry Grigorenko has exciting ideas for DLCs or sequels based on new plotlines. While it’s early days since the game’s release two weeks ago, we aim to deliver quality content for Warhammer fans in future projects.”
- Willits envisions Space Marine reaching levels of success similar to World War Z - another popular title from Saber known for its cooperative gameplay experience with friends.
Currently, the team is dedicated to developing content for Space Marine II as outlined in their first-year support roadmap. Saber developers have been responsive to user feedback and have promised improvements such as enhancing AI companion behavior.
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Article from stopgame.ru