Exoprimal immediately captures attention with its distinctive hook: a 5v5 team deathmatch where players battle in Anthem-style power-suits, and the winner is determined by who can eliminate hordes of dinosaurs the fastest. This premise comfortably resides in the realm of the absurd, and the execution of this concept follows suit, which is not necessarily a negative aspect.
Capcom is no stranger to absurdity. The Resident Evil series serves as a prime example, with its fourth, fifth, and sixth installments incorporating action elements that occasionally reach cartoonish levels. However, integrating this style into a live-service, multiplayer shooter is uncharted territory for a studio renowned for its fighting and story-based action games. With a series of successful releases in recent years, such as Resident Evil 4 Remake and Street Fighter 6, can Capcom continue its winning streak with Exoprimal?
While the setup is intriguing enough to pique players’ curiosity, it struggles to maintain their interest after a few hours due to the delivery of the story. Unlike similar live-service games like Destiny 2, Exoprimal’s story mode is not an isolated, linear experience that players can play through alone. Instead, players immediately dive into competitive game modes to collect lost data files that unlock story beats in the Analysis Map.
Each story beat requires a specific number of files to be collected, with some needing three particular files while others require six or seven. The problem lies in the non-linear distribution of these files, meaning players may have to wait a couple of hours before obtaining the specific files necessary to progress the story. While it makes narrative sense to compete in wargames and gather information to solve the mystery, it fails to keep players engaged due to the lengthy process of gathering the required pieces. It’s a shame because the story features a strong and endearing cast that brings joy to the experience.
The foundation of Exoprimal will be familiar to fans of team-based action games. Players are divided into teams of five and don Exosuits from one of three classes: Assault, Tank, and Support. Each Exosuit adheres closely to the archetypes of their respective classes but offers enough variation to provide a unique feel for each one. Additionally, if a player is unsatisfied with their initial choice of Exosuit, they can switch to a different one at any time.
2023-07-18 00:48:03
Article from screenrant.com
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