Matthew Karch, the CEO of Saber Interactive, recently shared insights into the company’s decision to part ways with Embracer Group. In an exclusive interview with IGN, Karch revealed that the separation was driven by a mutual agreement to mitigate risks stemming from Embracer’s financial challenges amidst a shifting market landscape.
Following Embracer’s acquisition of Saber in 2020 to fuel Saber’s expansion, the deteriorating market conditions led to financial turmoil within Embracer, resulting in layoffs and project terminations. Despite acknowledging Embracer’s missteps, Karch maintains a positive rapport with Embracer’s CEO, Lars Wingefors, expressing solidarity with the company’s dedication to quality content and game developers. Karch emphasized that Saber’s departure was primarily a strategic move to safeguard their interests and steer clear of the financial uncertainties associated with Embracer.
“…When the market changed, it ran out of patience. And when the market ran out of patience, tough decisions had to be made because there was no way to sustain everything going on. That’s why the layoffs happened.”
While lamenting the split, Karch highlighted the constructive outcomes for both parties post-separation. Embracer aimed to streamline operations and conserve resources, while Saber sought to pursue continued growth opportunities.
Looking ahead, Karch outlined Saber’s forthcoming “mid-market” publishing strategy, focusing on delivering high-quality games without the exorbitant budgets typical of AAA titles. This approach is envisioned as a response to the anticipated dearth of gaming content in the aftermath of industry layoffs and project cancellations.
Karch also teased about the highly anticipated Warhammer 40,000: Space Marine 2, hailing it as a pinnacle achievement for Saber. Additionally, the remake of Star Wars: Knights of the Old Republic is in progress, and 4A Games is engaged in a new project distinct from the Metro series. Shedding light on the development dynamics, Karch revealed how Saber facilitated the creation of a second team within 4A Games to focus on this new venture.
Furthermore, Saber’s ongoing work on the Painkiller game, previously a collaboration with Embracer’s Prime Matter label under Plaion’s ownership, is evolving independently. Karch hinted at Saber’s intention to self-publish the game moving forward, signaling a shift in the project’s trajectory.
Article from www.playground.ru