Dying Light 2 Director Defends Decision to Exclude Firearms, Promises Unique Gameplay Experience

Dying Light 2 Director Defends Decision to Exclude Firearms, Promises Unique Gameplay Experience

Even with the recent major update of Dying ⁢Light 2, firearms ‍continue to be ​a focal point in the ⁣game, despite the franchise’s emphasis on ‍close combat, as hinted by⁣ the director. Tymon Smektala emphasized that close combat is ‍the⁢ foundation of ⁣the game ‌world in the ⁤franchise.

In an​ interview ​with ‍PCGamesN, Smektala ⁣highlighted that while the ​gaming community has been requesting ‍firearms to be added to the second game, close combat remains the franchise’s​ cornerstone. The decision to reintroduce firearms in Dying Light 2​ was a response to the numerous⁤ requests from fans, prompting the team ⁣to collaborate with​ the community to make‌ this addition.

The absence of firearms ​in the original ⁤version was crucial for ‌two reasons. Firstly, it was essential in building the world and reinforcing ‍the concept of a “modern⁤ dark ages,”⁤ where ‌humanity had collapsed. Civilization and industry disappeared, and the scarcity of ⁣weapons,‍ especially due to military seizure, was emphasized. Secondly, we wanted to⁤ underscore the significance of close combat weapons for the Dying Light franchise.

It appears that people truly⁤ enjoy⁢ killing zombies with headshots, and the community’s strong request ‌led us to accept the challenge.

When⁤ asked if⁢ he regretted not including firearms in ​Dying Light⁣ 2 from the start, Smektala firmly answered, “No.” However, as Techland considers ⁣Dying Light‍ 2 the best zombie game, providing players with new entertainment possibilities is also part⁣ of⁢ the mission.

I believe we took⁤ a significant risk by choosing ⁤the “modern‍ dark ⁣ages” setting, and I am very proud of it. But since we want Dying Light 2‍ Stay Human to become the ultimate zombie playground, ⁢it‍ is logical to offer ‍players maximum entertainment ⁢opportunities.

Post ‌from www.playground.ru

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