Exploring the FAQ section of their official website, the creators of S.T.A.L.K.E.R. 2 proudly boast about the vastness of their open world, spanning over 60 square kilometers. This expansive landscape is touted as one of the largest in the realm of video games. In a recent interview with PC Gamer, the renowned GSC Game World studio shed light on the meticulous craftsmanship that went into shaping this world.
Yevgeny Kulik, the technical producer, shared insights on the development process:
- According to Kulik, S.T.A.L.K.E.R. 2 stands out as the most extensive and diverse game built on Unreal Engine 5.
- To ensure precision in level design and artistry, the team of programmers devised their own set of tools.
- Every corner of the game world, from sprawling landscapes to quaint villages, was meticulously handcrafted. Despite the time and effort invested, the studio is immensely satisfied with the outcome.
- The creators held themselves to exceptionally high standards to achieve a sense of uniqueness and lasting impact.
- While experimenting with procedural generation, the team found it lacking in terms of gameplay and visual quality, prompting them to rely on manual design.
Mark your calendars for the highly anticipated release of S.T.A.L.K.E.R. 2 on November 20th.
Source from stopgame.ru