Challenges Ahead for Apple’s Vision Pro: Overcoming Obstacles on the Horizon

Challenges Ahead for Apple’s Vision Pro: Overcoming Obstacles on the Horizon

Virtual reality, augmented reality, mixed reality, and now Apple’s spatial computing — each has ⁢a different meaning. But this proliferation of terms ⁤for the‍ same core concept is a sign of a‍ product category ⁣that’s regularly remaking itself in an ⁤effort to “catch on” — because so far, it hasn’t.

Augmented reality (adding digital elements ‌to a live view) ​has resonated with various vertical use cases like⁣ architecture, education, retail, and ⁣industrial design. Virtual reality (a fully immersive virtual⁢ experience) has had some successes with gaming and entertainment. For consumer-oriented products, the most recent​ experience has‌ followed a mixed-reality‌ model (in which AR and ⁣VR co-exist), best exemplified by Meta Oculus Quest 3 and now Apple Vision Pro. (The Vision Pro lets the user adjust the intensity between a ⁢more immersive⁣ experience ⁣and a digital representation of ‍the ⁤real world known as the pass-through image, which is captured by the headset’s cameras.)

Apple likes‌ to​ compare the Vision Pro’s chances for⁣ mainstream success to the ‌iPhone and ‌iPad, which defined existing product categories and established broad markets. But Vision Pro is a niche product that ⁤is at this ​point⁤ optimized for entertainment. As a new computing platform,⁤ it’s still in its infancy. That was true initially for ⁢ the ​Apple ‍Watch, too; after a decade, it’s at last reached maturity and is‌ living up to many ⁢of​ its original expectations.

Vision Pro⁤ appears to be well designed, but from a functionality perspective it’s more evolutionary than revolutionary. It⁤ makes some‌ of the ‌same design‌ trade-offs as⁣ the Meta Oculus Quest 3: it can run for just two hours on battery and ​the headset ⁢feels heavy to wear. Apple’s decision to tether the battery pack to take ⁢some of the weight off your neck is probably the right choice,⁣ but it could limit mobility.

And then there’s the price.

Meta’s Oculus Quest line, despite being reasonably priced at ⁤around⁤ $500, has ‍not been a ⁣hit. And even with Apple’s reputation, it’s difficult to imagine ​Vision Pro’s lofty $3,500 base price becoming a successful mainstream consumer product. Options and accessories are also pricey. Want ‍a ⁢storage case for⁢ your Vision Pro? That’s $200 from Apple. The belt​ clip ⁣for the battery pack is another​ $50. The case and clip should be in the box at this price point. You ⁣could easily drop another $1,200, ‍or more, on things like memory, ⁣AppleCare+, a ⁤spare battery, lenses, and the like.

Other pressures, new ‌headwinds

Vision Pro​ also faces headwinds due to a ⁣lack of ‌app support for the headset from Netflix, YouTube, Spotify,⁢ and potentially ⁣others, including Meta and Google, according to Bloomberg.

An ideal use for ⁢Vision Pro would be playing movies while traveling on an⁣ airplane or ⁢other​ forms of transportation. But there’s a problem: Netflix, the biggest name in​ streaming movies, only lets you⁣ download and play back movies offline using its app; you can’t ⁣do this from ⁤a web…

2024-01-30 08:41:04
Source from www.computerworld.com

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