Call Of Duty: Modern Warfare 2 Fans Upset As Steam Pulls Family Sharing After Launch

Call Of Duty: Modern Warfare 2 Fans Upset As Steam Pulls Family Sharing After Launch

Image: Activision

Call of Duty: Modern Warfare II totally launched on October 28 on consoles and PC by way of Steam and Battle.web. Initially, like many Steam video games, it supported the service’s Family Sharing perform. Though as of yesterday, of us trying to share a single copy of the most recent CoD on Steam gained’t be too joyful as Activision disabled the service simply three brief days after launch.

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Steam Family Sharing has been round for some time. The service does what the identify suggests: You can share a single digital copy of a sport with as much as 5 individuals you choose, usually household or shut associates. The service has its personal limits and restrictions, equivalent to not permitting two particular person accounts to play the identical sport on the similar time. Though Modern Warfare II shipped with this characteristic enabled, an entry on SteamDB reveals that as of October 31, the sport was retroactively excluded from sharing options.

Kotaku has reached out to Activision for remark.

Reaction throughout the group has been a mixture of confusion on the timing, hypothesis it was finished to curb dishonest issues, and frustration from those that have been planning to make use of the characteristic, significantly to economize and keep away from buying a number of copies of a $70 sport.

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“I own the game on Steam and I work. I can’t play as much as my younger cousin can and neither of us want to play on the same account cause we got our own level, classes, friends, etc.” reads one touch upon Reddit. “This sucks” begins one other “my nephew plays MW2 while I’m away at work through Family share. The game is just too expensive to justify another copy right now.”

Others categorical that they’d have been superb with sharing companies turned off, however would’ve most well-liked it to not have been finished on the final minute, after many have spent cash on the sport. “This should’ve been a move done prior to its release—before people went [past] the 2 hour limit. […] the only way I justified this game 101$ CAD price tag was if my younger brother (who was hyped for it more than me) also got to play ON THE SAME PC” reads one such opinion.

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Some speculate that the choice to tug help for this characteristic has to do with Activision’s strict anti-cheat insurance policies for CoD, as, in principle, one may use the characteristic to bounce between smurf accounts. MWII does characteristic strict anti-cheat measures such because the requirement of a contract-based cellphone quantity for verification in addition to kernel-level software program. That stated, Team Ricochet, CoD’s anti-cheat group, has in any other case been clear with the selections they’ve made to maintain cheaters out of the sport.

If disabling Family Sharing on Steam was part of these efforts, Team Ricochet has but to have offered an announcement on this.

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