The advancement of AI technology sparks concerns about the future of actors in the industry. With the capability to replicate voices without the original artist’s involvement, questions arise about ownership and consent. Eurogamer engaged with actors from Baldur’s Gate III, a game lauded for its performances.
Amelia Tyler, the narrator:
Unauthorized AI-generated replicas of our voices from Baldur’s Gate III are circulating, violating our rights and identities. I’ve encountered distressing situations where my voice was manipulated without consent, leading to disturbing outcomes. This unauthorized use is a violation of our work and privacy, and it needs to be addressed legally.
Andrew Wincott, who portrayed Raphael:
While the efficiency of AI in creating content is impressive, fair compensation for the extended use of our voices is crucial. Signing away voice rights should be approached with caution to avoid detrimental impacts on one’s career.
Samantha Béart, the voice of Karrak (commenting on SAG-AFTRA union deal on AI voice cloning contracts):
There is a need for better protection for actors, especially those less recognized, to prevent exploitation in AI voice cloning contracts.
Neil Newbon, known for Astarion:
AI lacks the nuances and artistic collaboration present in traditional voice acting. The human touch and creativity actors bring to the process cannot be replicated by algorithms. Artistry is beyond mere programming; it’s a unique form of expression.
Eurogamer also interviewed actors from other games.
David Harewood, portraying Wayland Durr in Alan Wake 2:
AI poses a significant threat to our profession, and we must ensure it complements rather than replaces human talent. Each actor’s individuality is irreplaceable, and we must safeguard our industry against exploitation.
Ben Starr, who voiced Clive in Final Fantasy XVI:
The rapid advancement of AI presents challenges for actors, and existing unions may struggle to provide adequate protection. We must advocate for our rights and interests to prevent exploitation in the entertainment industry.
Ralph Ineson, known for Sid in Final Fantasy XVI, shared his experience with AI in redubbing:
Initial attempts at using AI for redubbing were subpar, highlighting the importance of human involvement in creative processes. The potential of AI, while promising, also raises concerns about its impact on artistic expression.
Original from stopgame.ru