Appealing to a Diverse Audience: The Debate Over Sexualized Characters in the Western Version of ThatParkPlace

Appealing to a Diverse Audience: The Debate Over Sexualized Characters in the Western Version of ThatParkPlace

One of the Western editions, ThatParkPlace, has taken a bold stance on the ⁤sexualization ​of⁢ characters and beauty standards in ​modern games.

A journalist from⁤ the publication decided to delve into ‌this issue⁢ using the game⁣ Stellar Blade as a case study. He argues that ⁢the decision ⁤of developers to create a⁢ character with a sexual body type is a throwback to the 90s and 2000s, when characters had a mix of realistic and unrealistic body types ‌that ⁢appealed to⁣ players. The current players are thrilled with the Shift Up studio’s ⁣decision ⁤to create a sexual character, as it harkens back ⁢to the ​golden age of gaming.

In ‍the past, sexualized characters were prevalent in the gaming industry and became ingrained in the culture. Games featuring‌ attractive‍ women, such ‍as⁣ Techno ‍ and​ Team Ninja‘s‌ Dead or Alive series, achieved great success. ⁢Other iconic‍ sex symbols ⁣like Lara ⁤Croft and Samus‍ Aran also ⁤made‌ a significant impact.

However, recent years have seen publishers catering to a ‌”modern audience” influenced by ⁢activists and feminists, ⁣resulting in games that ⁤have failed to⁣ resonate with the majority⁤ of gamers. The recent Suicide​ Squad: Kill the Justice League is a prime example of this trend, receiving criticism and dissatisfaction from players.

ThatParkPlace believes ‍that the positive⁤ reception⁤ of Stellar⁢ Blade could mark a return​ to more attractive characters⁤ in Western games.⁤ Many modern games have portrayed ⁢female characters with masculine features, neglecting the appeal of sexual ⁤attractiveness to gamers. Despite the positive reception from activists, the decline in sales for many franchises and the closure ⁢of journalistic sites suggest that the majority ⁢of gamers hold the purchasing power.

Ultimately, the reality is⁤ that sexuality has​ historically been a successful selling point in games, offering players an escape into a world of idealized characters. Whether or not one agrees with the return to sexualized characters, the truth is that video games provide a ⁢form of entertainment that allows players to immerse themselves in a world that seems out of reach.

“Honestly,‍ when I play a game, I would like to see someone who looks​ better than me. That’s what I want. I don’t want to see something normal; I‍ want‍ to see something more ideal.​ I think that’s very important in different forms of entertainment.⁢ After‌ all, games are entertainment aimed ‌at‌ adults.” – said⁣ the ​game ‌director of Stellar Blade Hyun‍ Tae⁣ Kim.

Post‍ from www.playground.ru

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