A 2D Dark Souls Game Was Pitched In 2016, And It Looked Badass

A 2D Dark Souls Game Was Pitched In 2016, And It Looked Badass

Image: Thomas Feichtmeir

Earlier right this moment, artist Thomas Feichtmeir dropped an attention-grabbing piece of stories on his Twitter feed: Back in 2016 he was a part of a pitch that wished to reimagine Dark Souls 3 (or at the least its world) as a 2D Metroidvania recreation.

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With an NDA he signed over the mission now expired, he was for the primary time in six years allowed to speak about—and share a single picture of—what the mission might have appeared like.

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This seems cool! Before you go screaming at Bandai Namco for not approving it, although, know that this sort of stuff—particularly, individuals and studios pitching initiatives involving a writer’s IP—occurs on a regular basis. We simply not often get to listen to about it, or see the outcomes.

I spoke to Feichtmeir—a pixel artist who has labored on a bunch of video games, from Blasphemous to Songs of Conquest—earlier right this moment. As a part of the NDA he signed, he is ready to now present his work and speak somewhat about it, however not speak quite a bit about it.

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“The art was created around 2016 as everyone wanted to have a cool 2D, Souls-like Metroidvania, as the genre was new and the hunger for a game like this was strong,” he says. “Of course someone had to try a pitch to Bandai Namco.”

With his expertise as a pixel artist, Souls neighborhood member, and YouTuber, Feichtmeir can see why he was chosen to assist out on the pitch. Sadly it by no means went wherever—like I mentioned, pitches are available and get rejected on a regular basis—however you could possibly argue that a part of its spirit would finally discover its method to one other recreation.

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“A lot of people [on Twitter] pointed out that this looks a lot like Blasphemous…they are right and it also makes a lot of sense, as a few years later I actually would work on Blasphemous as an artist,” he says.

I wrote about Blasphemous again in 2017, only a yr after this pitch, and mentioned it was mainly a “2D Dark Souls,” so there you go.

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“I hope you enjoy looking at the art as much as I had fun creating it back then,” Feichtmeir tells me. “It’s cool to finally be able to share it after all this time.”

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