The Programming Trick Behind DOOM Multiplayer: Unveiling the Secrets of Hitting the Books

The Programming Trick Behind DOOM Multiplayer: Unveiling the Secrets of Hitting the Books


Since ⁤its release​ in 1993,​ id Software’s DOOM franchise ‌has become ​one of ⁤modern ‍gaming’s most easily recognizable IPs. The series has sold more ​than 10 million copies to⁤ date ⁢and spawned myriad RPG spinoffs, ⁤film ​adaptations and ​even a couple tabletop board⁣ games. But the ‍first game’s debut turned out to ​be a close thing, id Software cofounder ‌John Romero describes⁣ in an excerpt from his new book DOOM GUY: Life in First⁣ Person. With a mere month before DOOM was scheduled for release in December 1993, the iD team found itself still polishing and tweaking lead programmer John Carmack’s novel peer-to-peer multiplayer architecture, ironing out level designs — at a time when the studio’s programmers were also its QA team — and introducing ‍everybody’s favorite killer synonym to the gamer lexicon. 

Abrams Press

Excerpted from DOOM GUY: Life in First Person by John Romero. Copyright © 2023 by John Romero. Published and reprinted⁤ by permission of Abrams ⁣Press, an imprint of ABRAMS. All…

2023-09-03 09:30:05
Article from www.engadget.com ‍ rnrn

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