The Ongoing Apple v. Epic Debate: A Lingering Question

The Ongoing Apple v. Epic Debate: A Lingering Question

When it comes to Apple’s commission on App Store sales, the question has ⁢always been pretty simple: “How much?”

What happened?

The US Supreme Court decided not to hear appeals from‍ either Apple‍ or Epic Games following a lengthy and expensive court battle.​ Apple ​has now been forced⁣ to revise its App Store policies, giving developers selling products through the US App Store the ​right to add links to ​external ⁤payment platforms.

Apple’s guidelines say developers will ⁢have to agree to regular audits and reporting ‍and must still pay ​Apple a percentage of the transaction.

That ⁣percentage has been set at‍ 27% for developers earning a million dollars ⁣or ⁤more per year via​ the store. The majority of developers will pay less: 12%.

They ⁢must also offer Apple’s payment system as an option ⁤besides their‍ own.

This is not a great outcome for Epic Games, and CEO Tim Sweeney has vowed to fight the⁤ fee through the‍ courts. The decision ‍is‌ essentially is an extension of a similar settlement Apple ‌reached in the Netherlands.

What this ⁢means, really

In reality, this is what most of the arguments ​concerning App Store ⁤commissions was all ​about. Apple wanted to‍ charge the ⁣most⁤ successful developers 30%,‌ and while most pay only⁣ 15% and many apps are distributed at no charge, people ⁤began ‍to call this the “Apple Tax.”

That ​may not ‍have been an entirely fair ‌depiction; ‌industry watchers noted⁤ that even in high street retail, most big brands charge fees to carry and sell stock, ⁣and there are plenty of digital stores that also charge⁢ commission, including Epic’s own, which charges 12% on ⁣sales.

It seems clear then that the right to request a ⁤slice of sales⁣ income on the platform​ was never really in ‌doubt‍ – the ⁣only question is ​how‌ high that fee‍ should be. ⁣Should it be‌ 30%? 15%? Zero?

After‌ years in the courts, we are no closer to‍ an answer. It is at least instructional that Epic Games remains unprofitable⁤ despite charging 12% commission on ⁢the games it sells through its own store. This makes it easy to think that running an online store at⁤ that ⁣level of⁤ commission ​is not sustainable.

In the‍ background

Epic began its campaign to offer up⁤ its services via Apple’s stores and make money​ from customers purchasing its ⁢own digital products without giving Apple⁢ a ‌slice​ of that income ⁣years ​ago.

Its campaign generated a torrent of media⁣ coverage, spawned numerous‌ lawsuits⁣ worldwide, and helped kick-start​ a wave of regulation to constrain the larger company’s business⁤ practices.

Much of ⁤this remains ⁤to take effect, while in Europe⁣ one side-impact of Epic’s campaign‍ will be support for sideloading of apps ⁤on ​Apple devices in the EU. We must wait and ‌see⁤ how that goes.

Closer to the heart

Even now, when it has been forced by the US⁢ Supreme Court to permit developers‍ to offer up digital products ​for sale⁤ via their own payments⁤ service (rather than⁢ Apple’s), Apple ⁣is insisting on a commission of 27%⁢ and 12%.

Naturally, those ​who have spent…

2024-01-18 ⁤04:00:04
Article from www.computerworld.com

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