Final Fantasy XVI is out in mere weeks, arriving on PlayStation 5 on June 22. And while the game looks like it’ll be quite a bit of fun to play, questions over the radical shift in tone for the series remain. And in a recent blog, the developers shared some of the thoughts, considerations, and challenges that went into making this new, darker Final Fantasy. As it turns out, Moogles, the adorable series staple, proved both stylistically and technically demanding.
Read More: Final Fantasy XVI Sounds Fun, But Series Vets Might Have It Rough
With a series that spans multiple mainline entries and many spin-offs and sequels, Final Fantasy has had many twists and turns over the years. But perhaps none have aimed for such a sharp departure from tradition like Final Fantasy XVI does. Drawing inspiration from recent hit games like God of War and dark fantasy works like HBO’s Game of Thrones, Final Fantasy XVI is reportedly dark, grim, edgy, or, as the studio often categorizes, “mature.” While fans will argue, correctly, that Final Fantasy always had difficult themes, the games often had cheery moments and adorably cute characters. One such example are the Moogles, chibi-esque magical creatures who kinda look like what would happen if you tossed a cat and a teddy bear into a blender and then stuck a pom-pom on its head. Though according to the game’s producer, Naoki Yoshida, it wasn’t easy keeping that tradition of cute alive.
2023-06-14 12:00:02 Final Fantasy XVI Devs Almost Cut Moogles Due To The Game's Mature Tone
Original from kotaku.com
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