Stray Has Some Annoying Hiccups On PC
Screenshot: Stray / Kotaku
My colleagues have been enjoying Stray on PS5 and by all accounts it has been an absolute pleasure. I, nevertheless, have been enjoying on PC, the place issues aren’t fairly as rosy.
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It’s not a catastrophe; even on my middling PC I can run it completely at 4K and 60FPS, which is at all times appreciated, and naturally it appears superb more often than not, however all through the sport I’m being hit with situations of annoying little stutters that aren’t dangerous sufficient to torpedo the expertise, however are simply dangerous sufficient to stay a thorn in my facet.
As at all times occurs with PC efficiency woes I used to be questioning whether or not that was simply me or if the issue was extra widespread. Turns out it’s very widespread. Like, it’s affecting just about everybody.
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The offender, as Digital Foundry clarify beneath, is a well-recognized one for PC players: it’s Unreal Engine 4’s shader compilation, a difficulty that seems like it’s more and more plaguing each sport that’s developed on the engine lately. On consoles, that are pre-built and commonplace throughout the board, builders are in a position to precompile a sport’s shaders, which means anybody enjoying the sport on PS5 received’t undergo from this.
But as a result of each PC is totally different, builders are by no means afforded that luxurious on the platform (with some uncommon exceptions, just like the current Horizon port), and so most video games are pressured to compile shaders on the fly.
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The consequence is a continuing stream of micro-stutters, which over the course of hours of gameplay can begin to get kinda annoying! The video beneath (which offers some examples) goes into loads of element about this, and I’ve set it to autoplay on the half about PC efficiency, however if you wish to see how the PS4 and PS5 editions fared, you possibly can can see them earlier on as properly.
Stray PS5 vs PS4/PC: A Superb 4K 60FPS Rendition on PS5 – But What’s Up With PC?