Uncapped Games is a game development studio backed by Tencent and spearheaded by a key creator of StarCraft II. Their mission is to revolutionize the RTS genre by tackling the issue of excessive reliance on muscle memory and rapid button pressing.
Comprised of industry veterans from Blizzard, Relic, and Blackbird</b, who have worked on iconic titles like Warcraft III, Company of Heroes, and Homeworld: Deserts of Kharak, Uncapped is led by David Kim, the former lead multiplayer designer of StarCraft II. The team has been diligently crafting their game for three years, drawing inspiration from their extensive experience in the genre.
Artwork from Uncapped‘s upcoming game.
While the project remains shrouded in secrecy, a recent documentary shed light on Uncapped Games‘ creative process. The team’s vision is to challenge the status quo of RTS games, advocating for a more strategic and engaging gameplay experience.
- David Kim’s vision for the future of RTS games is to break away from the repetitive nature of traditional strategies and introduce fresh mechanics that encourage critical decision-making and dynamic gameplay.
The documentary refrains from revealing the game itself.
- Kim’s dissatisfaction with the micro-control aspects of StarCraft II fueled his desire to create a new RTS experience that prioritizes strategic depth over mechanical skill. This philosophy underpins Uncapped‘s approach to game design.
- Unlike conventional RTS games that focus on routine base-building, Uncapped aims to fast-track players to the most engaging aspects of gameplay, fostering a more dynamic and diverse gaming experience.
Concept art by a talented artist at Uncapped.
- Uncapped‘s RTS draws inspiration from classic Blizzard titles, emphasizing strategic decision-making without overwhelming players with complex mechanics or speed requirements.
- The competitive gameplay philosophy of Uncapped strikes a balance between accessibility for casual players and depth for seasoned veterans, ensuring an engaging experience for all skill levels.
- Expect large-scale battles in Uncapped‘s RTS, promising epic clashes and strategic depth for players to explore.
Artwork from Uncapped‘s upcoming game.
Recently, Uncapped Games hosted a closed presentation for select media outlets, generating buzz around their innovative approach to RTS game design. Early impressions suggest that Uncapped may redefine the genre with its thoughtful and engaging gameplay mechanics.
David Kim’s commitment to streamlining gameplay mechanics while preserving the essence of RTS games has garnered attention and anticipation for Uncapped‘s upcoming release at the Summer Game Fest.
In a similar vein, former Blizzard developers have founded Frost Giant studio, working on a new RTS project called Stormgate, aiming to invigorate the genre with fresh ideas and gameplay mechanics.
Link to the original article on stopgame.ru