Ubisoft developers behind the original Splinter Cell game took inspiration from the groundbreaking Metal Gear Solid. The action-adventure game Metal Gear Solid, crafted by Hideo Kojima in 1998, may not have been a pure stealth game, but it certainly played a role in popularizing the genre. Its intricate storyline and ambitious scenes still captivate audiences today, with its influence evident in various series.
In a recent interview with Retro Gamer (issue 261), François Coulon, the game director of Splinter Cell, shared that the team looked to Solid Snake’s stealth tactics when creating Sam Fisher’s debut. François praised Metal Gear Solid for its clear rules on stealth mechanics, providing a blueprint for how such gameplay should be executed.
The essence of a successful stealth game lies in a well-defined set of rules, as exemplified by Metal Gear Solid. Any deviation from these rules can lead to a lackluster experience. Konami has revisited its stealth roots with reissues and a Metal Gear Solid 3 remake, while Ubisoft is still working on a Splinter Cell remake announced three years ago.
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