On June 1, Diablo IV’s early access began and it just worked. No ubiquitous error codes. No server crashes. No major bugs. Some players on console are encountering a nasty license code issue with a bizarre workaround, but more broadly, and especially on PC, things appear to be going surprisingly smoothly. And after the debacle that was Diablo III’s launch, many fans can’t believe it.
“I just completed Act 1 at level 16, stayed connected the whole time and not even a bit of lag,” wrote one player on the Diablo IV subreddit. “Settings 150fps at all times outside cutscenes, no rubber banding, no [disconnects],” wrote another. Multiple threads are filled with players shocked at the lack of queue times and the stability once logged in.
That’s in stark contrast to when the last Diablo shipped. Diablo III, which arrived first on PC back in 2012, plagued fans with an “error 37” screen at login. There was no real info about what exactly the error meant, and as one of the first big “always-online” games, players were outraged that they were at the mercy of Blizzard’s servers. “I don’t even want to play with other people!” wrote former Kotaku editor Kirk Hamilton at the time. “I just wanted to click some stuff to death before I went to bed, you know?”
2023-06-03 00:30:04 Diablo IV Players Can't Believe How Smooth Launch Is Going So Far
Link from kotaku.com