Rollerdrome, a thrilling rollerblading
Anisa Sanusi, the interface designer, commemorated the game’s
Celebrating the second birthday of the game that holds a special place in my heart!
Feel free to pirate it as none of us are associated with the company anymore.
Sanusi
Allow me to address some misconceptions:
I departed from Roll7 after completing Rollerdrome</b
to care for a terminally ill family member - I was not terminated or laid off. While I always advocated for supporting the studio by purchasing our game, circumstances changed. Two years post my departure, the studio I cherished ceased to exist, and my colleagues were let go.
Why should profit go to corporations that made such decisions when the original team is no longer there? My concern lies with the creators of games, not monetary gains. Art like Rollerdrome is a masterpiece we are proud of, and we want players to continue enjoying it in any way they prefer.
Rollerdrome garnered favorable reviews from critics (80 out of 100, “Izumi” by Alexei Likhachyov)
As part of Take-Two Interactive, Private Division specializes in experimental games
Post sourced from stopgame.ru