Screenshot: Squanch Games / Kotaku
I like annoying-sounding issues, like suggestions loops on Discord calls, un-WD-40’d door hinges, and small canines who’re dropping their shit over the existence of actuality. But not everybody likes to be aggravated whereas enjoying video video games, and that’s why the builders for recently-released first-person-shooter High on Life simply issued a patch to take care of one in all its extra divisive parts: speaking weapons that simply gained’t give up it.
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High on Life, a Metroidvania first-person shooter that was described in our assessment as “this fucking talking gun game,” launched yesterday on PC and Xbox. Generally it appears to be a enjoyable recreation to play, however not one to hearken to. The recreation comes from the thoughts of Justin Roiland, co-creator of Rick and Morty. Perhaps that’s all that you must know. But if not, know that High on Life is a really vibrant, cartoonishly foolish first-person shooter the place your gun, who has a mouth and eyes that face you throughout gameplay, will say issues like “welcome to fucking space!”
It’s on model for this sort of Adult Swim-style humor. But when it arrives in a online game kind, the place you’ll spend a number of hours at a time enjoying versus a 30-minute foolish cartoon, the fixed chatter is bound to get annoying. It appears that the developer, Squanch Games, is conscious of that and has thus issued an replace to present gamers extra management over how frequent the weapons discuss.
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As you may see, these patch notes look very very like what you’d count on from a recreation nowadays: A piece of digital nips and tucks to deal with excellent bugs, enhance high quality of life options, and tune up sure gameplay mechanics. That consists of, on this case, the eleventh merchandise (as if it had been buried to say, “yeah, we know it’s annoying”) beneath the Content Updates part that reads out “improved player control over gun and enemy combat chatter within the settings menu.”
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As noticed by GamesRadar, High on Life isn’t the one recreation to get a characteristic like this. Forspoken, which is playable as a demo on the PlayStation 5, additionally has a speaking inanimate object: a seemingly sentient bracelet. Like High on Life’s weapons, it too has gotten beneath sufficient nerves to earn an possibility to regulate how often the factor spouts random dialogue at you.
Chatter and annoying voices can bitter an in any other case nice recreation, although typically this sort of factor gained’t be pervasive all through a recreation. The means to regulate such options is definitely appreciated and permits extra room for experimental, quirky decisions like speaking weapons or bracelets; I’m all for giving folks the selection of how they wish to tailor, or hear a recreation. Now should you’ll excuse me, I’m going to go play some Gex.
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