The One Ring: Tales From The Lone-Lands is the latest book from Free League Publishing to take adventurers through iconic locations from The Lord of the Rings’ Middle-earth. Featuring six new adventures, Tales From The Lone-Lands has some great world-building and runs the gamut from the Shire, to Gundabad, Thorbad, and beyond. The tone of these adventures can range from mysteries to horror to epic fantasy battle sequences, offering a little something for everyone.
The One Ring RPG has always succeeded at truly feeling like Middle-earth. Whether adventurers want to roleplay hobbits for shenanigans in the Shire or face off against Orcs as Rangers and Elves, everything feels true to Tolkien’s world. Tales From The Lone-Lands is no different, but it also pushes the TTRPG into new directions and many of the adventures here feel on a grander scale than ones found in the Starter Set or even the previous expansion, Ruins of the Lost Realm.
The main selling point of Tales From The Lone-Lands are the six new adventures inside, which comprise most of the book. The six adventure are:
Each adventure is a different length, and depending on how each is played, shorter tales like “Kings of Little Kingdoms” may be finished in a single playthrough. Longer tales like “Wonder of the Northern World” and “The Quest of Amon Guruthos” will almost surely take up multiple sessions, though. Each comes with its own unique challenges and choices, as well, meaning that no two adventures feel alike – something that works in the book’s favor. Of course, these can also be part of a much longer and continuing campaign, too.
Related: The One Ring RPG Review: Excellent Lord Of The Rings Roleplaying
2023-11-15 20:00:06
Source from screenrant.com
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