'Ready Or Not': First Big Update Brings New Maps, Weapons And More

'Ready Or Not': First Big Update Brings New Maps, Weapons And More

KEY POINTS

The replace introduces new content material and normal enhancements to the sportThe maps are listed as “check maps” and are anticipated to be janky or unoptimizedThe AI for all NPCs has acquired important enhancements

The first main replace for the favored and considerably controversial SWAT simulator “Ready or Not” has simply arrived with a slew of latest content material and normal enhancements.

Void Interactive’s first replace for the sport launched some much-needed new content material, together with three maps, 4 major weapons, a bunch of up to date weapon fashions and sounds and a plethora of different updates that ought to tremendously enhance the sport’s general high quality, from graphical enhancements to networking and balancing enhancements.

The three new maps embody Valley, Fast Food and Penthouse, though the latter remains to be marked as “work in progress.” Apart from these maps, current ones like 213 Park Homes and the Wenderly Hills Hotel have acquired some updates within the type of new areas, adjusted NPCs, extra eventualities and different minor tweaks designed to enhance map stream.

On high of those, three new rifles and one non-lethal weapon have been added to the sport: the Mk. 16, SLR 47, BCM MK1 and the R7 Launcher.

The Mk. 16 and MK1 are 5.56mm rifles, which implies that each weapons ought to really feel the identical as the opposite obtainable weapons of the identical caliber. Meanwhile, the SLR 47 is predicated on a modernized AKS-74U, which presumably fires the bigger 7.62mm cartridge. The R7 is an AR-15 platform that’s fitted to fireside non-lethal pepperball rounds.

Ready or Not – Mk. 16 Photo: VOID Interactive

Players also can anticipate some higher AI throughout the board. Suspects, civilians and NPC SWAT models acquired a number of tweaks to their conduct.

Suspects now have improved response instances and lowered accuracy on their first three photographs, which ought to make breaching a bit extra life like and forgiving. They even have a brand new Hesitation mechanic that ought to end in extra tense encounters, and they’re now capable of return fireplace once they get shot by way of partitions.

SWAT crew members now have improved map navigation, and they’ll now all the time return fireplace once they take injury. Additionally, SWAT models will examine if suspects are attempting to attract a gun or pretend surrendering.

Civilian morale has been lowered, which ought to make them extra compliant when shot with less-than-lethal choices like pepper spray or melee hits.

As for backend enhancements, gamers can anticipate fewer graphical glitches, higher body charges and smoother community connections.


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