KEY POINTS
The Concussioner set shops injury taken and releases all of it within the Devastator’s subsequent melee assaultThe construct gives excessive survivability and good AoE burst damageIt is comparatively weak in one-on-one conditions
The Devastator in “Outriders” acquired a brand new melee-oriented set that opens up new construct potentialities that revolve round sticking near enemies and pummeling them with pure skill injury.
Here’s one construct that makes use of the newly added mods and armor items from the “Worldslayer” enlargement.
Armor, Skills and Mods
The Concussioner set bonus shops a proportion of injury taken and releases all of it when utilizing the category melee skill, sending a dangerous shockwave across the level of impression.
It’s vital to notice that Melee assaults rely as talent injury, which implies they’re affected by Anomaly Power and different mods that enhance talents. Use the next mod setup to maximise injury and survivability:
RockfallAuto ReflectForce Feedback/EquatorDespairGolem Squad/PerseveranceTainted BloodConcussive ForcePerseverance FistsChip Off The Old BlockBrawl
Keep in thoughts that the Concussioner set bonus solely fees when the participant takes injury. Blocking injury with Shields or Reflect Bullets with out the Auto Reflect mod is not going to contribute to the injury cost.
Take Golem, Reflect Bullets and Gravity Leap. The latter offers glorious mobility in addition to a powerful Anomaly Damage buff when Despair is slotted in.
The Concussioner’s helmet from the Outriders Worldslayer enlargement Photo: Outriders
Class Tree
Here, gamers will wish to use a mixture of the Seismic Shifter and Warden bushes. Take the next main nodes:
Strong Arm of the LawPaladinMighty Tank
For the Pax tree, go down the Wrecker tree and take the Overwhelming Force node for extra injury whereas Golem and Reflect Bullets are energetic. The Strange Surgeon node will even cut back the cooldown of stated abilities each time a bleeding enemy is killed.
Weapons
A Deathshield with the Fortress and Lock and Load mods is nice for this construct. The former will passively enhance armor and injury, whereas the latter will trigger the weapon to shoot a short-ranged Anomaly blast after utilizing a melee assault.