Throughout Baldur’s Gate 3, the companion Gale will beg to consume the party’s magic items; however, it can be difficult to choose whether to give them up. Gale is one of 10 companions in Baldur’s Gate 3, a human wizard with an Icarian backstory. In his insatiable hunger for power, Gale sparked an unfortunate romance with the goddess Mystra, and wound up with a Netherese Destruction Orb in his chest. This is more than just heartbreak; the Orb is akin to a bomb, and its timer is forever ticking down. Gale needs to put the big kaboom off as long as possible, and the best way to do that is by consuming magic items.
“Magic items” is a broad term in Baldur’s Gate 3. It mostly refers to accessories and armor pieces that have special, spell-infused effects. There are some outliers, though, including a handful of magic weapons and a few necessary quest items. Gale can’t consume every single one, but at least for a while, he can be demanding. And as soon as he consumes one, it’s forever destroyed – there’s no way to get these unique items back. It can be difficult to balance the rest of the party’s need for useful magic items with Gale’s seemingly insatiable hunger for magic, but it is possible with just a little bit of planning.
As sorrowful as parting with magic items can be, it’s worth giving at least a few of them to Gale, since they help heal his heart and progress in his quest. After all, that explosive condition of his sounds terrifying – not to mention potentially useful, if harnessed. There is an end to Gale’s hunger in Baldur’s Gate 3. Once he’s consumed enough, he’ll pull the player character aside to confide that his health is worsening, but he won’t request any more magic items. The next step, he says, is to consult his mentor Elminster, who can be found along the Rosymorn Monastery Trail.
Go there, and Elminster will be concerned. However, he sees the Netherese Destruction Orb as a promising prospect; Gale can use its blast to destroy the Heart of the Absolute, the root of the evil deity that threatens Faerûn in Baldur’s Gate 3. With the help of Elminster’s magic, Gale gains some control over his power in the form of the Netherese Blast ability. This is a powerful destructive force – it’s always important to save before testing it out, as it’ll almost always lead to a game over.
At the end of Act Two in Baldur’s Gate 3, the party will travel to the Mind Flayer Colony, where they’ll see the Absolute emerging from the Heart. This can be Gale’s time to shine – if he’s allowed to activate the Netherese Blast, it’ll destroy the place instantly, and the credits will roll.
2023-08-12 09:48:03
Post from screenrant.com
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