Electronic Arts, a Leading Video Game Company, Reveals Plans for Workforce Reductions

Electronic Arts, a Leading Video Game Company, Reveals Plans for Workforce Reductions

Electronic‌ Arts, the ⁤video game giant,‍ has announced that it is cutting about 5 percent ⁣of its workforce. The company is ​also “sunsetting” some titles and stopping development of others ⁣it thinks will ​not‌ be successful, according to chief executive Andrew Wilson.

“We are streamlining our company operations to deliver deeper, more connected experiences for fans everywhere that build‌ community, ‍shape culture, and grow ⁤fandom,” Wilson said in a message to employees posted online.

The company’s annual report last year indicated it had⁤ 13,400 employees, meaning about 670 positions are being eliminated.

The announcement ⁤came a day after Sony said it was cutting 8 percent‌ of its global‍ workforce, ‍as⁢ video game makers find they’re not​ immune to the⁢ wave ‌of layoffs seen recently⁣ in the tech industry.

Calling it “sad news,” PlayStation⁢ chief Jim Ryan said that⁤ the Sony reductions would affect 900 ⁤people across the globe, including‍ video ⁤game studios.

Microsoft in January said it was ⁢laying ‍off 1,900 people, or eight percent ⁣of staff, from its gaming division, following its acquisition of⁢ Activision‌ Blizzard.

Last year the wider tech ⁤industry lost 260,000 jobs according‌ to layoffs.fyi, a California-based website⁣ that tracks the sector.

So far this year, layoffs are at 45,356, the ⁣site showed, from 176 companies.

Original from www.ibtimes.com

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