The debate over the difficulty of video games is never-ending. The latest controversy revolves around the “yellow ladder” in Resident Evil 4 Remake. This refers to the paint that developers have applied to certain ladders to make it clear that they can be used. Some players argue that this solution is unnecessary. However, developers have explained that realism is not always the best approach.
Alex Rushdi from @13amgames addressed this issue in a post, stating:
“We had to explain to several adults how to hold a controller so they wouldn’t hold it backwards.”
Damon Schubert from Boss Fight offered a different perspective, explaining that as game graphics become more realistic, there is a greater need for visual cues like the yellow ladder, even if they are not entirely realistic:
“This is one of those cases where realism is less engaging. Immersion is not solely determined by how realistic the visuals are, but rather by how immersed the player is in the gameplay. What breaks immersion is anything that disrupts the flow of the game, usually when you know what you need to do but struggle to figure out how to interact with it.”
The developer further explained that having to try and open thirty doors to find the right one ultimately disrupts the flow of the game, as the resulting boredom draws attention to the flaws in the simulation. In short, a little yellow paint saves time and prevents the player from being distracted from the truly interesting aspects of the game.
Source from www.playground.ru