The highly anticipated remake of System Shock has finally arrived after almost a decade, bringing modern graphics and mechanics to the sci-fi classic. The original title was released in 1994, going on to influence a myriad of other immersive sim games that would follow in its footsteps like Deus Ex and the BioShock series. System Shock’s reboot comes from Nightdive Studios, which specializes in releasing enhanced versions of classic games, and publisher Prime Matter.
System Shock follows a hacker protagonist who’s brought to the Citadel Space Station to override the ethical constraints of its AI, SHODAN. After awakening from a cryogenic sleep on the station several months later, things have devolved into chaos, and players must utilize a combination of exploration, puzzling, and combat in order to stop SHODAN’s plans to wipe out all human life. The System Shock reboot has received critical praise for striking a balance between modernized graphics and controls while still maintaining the core difficulty and feeling of the original.
Screen Rant sat down with Nightdive Studios CEO and System Shock Director Stephen Kick and Director of Business Development Larry Kuperman to discuss the creative process behind the game, exciting Easter eggs, and what fans can expect from the reboot.
Screen Rant: Can you talk a bit about collaborating with the initial developers, and what’s been the most important elements for both you and the original developers that you wanted to be sure to preserve from the original game in this new version?
And I know that this reboot meant that you could include some things that couldn’t be done in the original due to the technical limitations of the time period. What kind of modernizations has the game seen and what would you say are the biggest changes in that regard?
2023-05-30 10:30:05
Link from screenrant.com
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