KEY POINTS
Katanas are nice choices for melee-oriented gamersInvest in excessive Body and Reflexes to get essentially the most out of melee weaponsBuild towards getting as many crucial hit stats as attainable
In a world stuffed with weapons, cybernetic implants and all different weapons of destruction, it’s ironic how a conventional Japanese sword can grow to be probably the most highly effective instruments that “Cyberpunk 2077” gamers can wield.
There are some sturdy and engaging firearm builds within the recreation, however anybody who needs to roleplay as a neon ninja or an city samurai will need to go down the total Katana route. Melee weapons aren’t dangerous in any respect in “Cyberpunk 2077,” and they are often made wildly OP with the proper setup of perks and objects.
Best Katana Builds
When constructed accurately, gamers can straight-up obliterate enemies with large injury from a single Katana swipe. But, this requires a really particular construct.
Players will need to put money into the Body and Reflexes stat. Pouring factors into the previous will increase well being, stamina and uncooked melee injury, whereas the latter will increase crucial hit and mitigation probabilities. A considerably even distribution of factors between these stats will work properly, however be happy to lean extra towards both a brawler (Body) or glass cannon (Reflexes) playstyle.
Next, take the next perks from the Blades tree:
Float Like a ButterflyBlessed BladeDragon StrikeRoaring WatersJudge, Jury and ExecutionerDeathboltFlight of the SparrowShifting SandsSlow and Steady
This construct revolves round getting the primary charged assault on the enemy to critically strike to maximise the injury of Judge, Jury and Executioner. With that in thoughts, gamers ought to deal with getting as a lot crucial hit probability as they will from buffs and objects.
Katanas could be surprisingly efficient even towards weapons in Cyberpunk 2077 Photo: Cyberpunk 2077
The Fortuna and Deadeye mods may help enhance crucial hit probability simply by slotting them into armor mod sockets. Take word that as of the 1.5 patch, such mods can now not be put in into a number of armor items, which is able to hamper the effectiveness of crit-based builds normally.
As for weapons, gamers can select between the Satori, the Jinchu-Maru and any legendary rarity Katana with favorable stats.
Satori and its ~500% crucial hit injury bonus can one-shot enemies on the primary strike, assuming it crits. On the opposite hand, Jinchu-Maru can grant gamers a 100% crucial hit probability if they’ve Kerenzikov lively, and the final hit of each combo will all the time deal double injury. The latter favors assault velocity, so the perk construct may have some tweaks to get essentially the most out of this weapon.