Baldur’s Gate 3 takes place on the Sword Coast, an area in the Forgotten Realms, which is the default setting for Dungeons & Dragons. Along with the world, BG3 uses a modified version of DnD fifth edition rules to bring the adventure to life. However, changes have obviously had to be made to translate the tabletop experience to a video game. While some of these are relatively small, others could cause confusion for new players joining DnD from BG3; there are some things in the game that bend or even break the TTRPG rules.
Overall, Baldur’s Gate 3 does a fantastic job of bringing DnD into another medium and the differences between BG3 and DnD, for the most part, work really well. However, with the change to a video game, changes had to be made, some for function and some for fun. While many of the core features of DnD remain the same in BG3, the differences might have some scratching their heads or even inadvertently breaking the rule.
In Baldur’s Gate 3, healing potions are incredibly useful, often making all the difference in particularly tough fights. What makes them so great in BG3 as well is that they can be used as a bonus action, meaning that all characters can use their actions on their turn before drinking a potion. However, rules as written in DnD, drinking a health potion takes an action as described in chapter seven of the Dungeon Master’s Guide.
Still on the topic of healing potions, many new DnD players might be surprised that throwing them at their party members won’t heal them. In BG3, a trick many might have missed is that healing potions can be thrown at or near companions to heal them in battle. It is a great way to help a downed party member or heal more than one person at once, as the thrown potions do AOE healing. However, attempting this at the DnD table might get some strange looks, or worse, unintentionally deal damage to an already injured player.
There is no better feeling in BG3 than seeing the full party completely equipped with magical items, turning already potent characters into demigods. However, in the interest of balance in DnD, characters are limited in the amount of magical items they can equip. Every DnD character only has three slots available to attune to powerful equipment such as rings, armor, or weapons. Attunement wasn’t included in BG3, and it would be difficult to see how it would have worked in a video game, but this rule change might catch some off guard.
2023-12-11 06:00:05
Article from screenrant.com
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