Apple Embraces Collaboration for an OpenUSD Metaverse

Apple Embraces Collaboration for an OpenUSD Metaverse

Apple, Adobe, Pixar, Autodesk, NVIDIA, ‌and the Joint Development Foundation have joined forces to develop ​a standard that can be used to underpin mixed- and virtual-reality experiences — a ‌move that also undermines Meta’s efforts in‌ the AR/VR arena.

Opening up the 3D universe

The​ companies formed the Alliance⁢ for OpenUSD⁢ (AOUSD)​ to promote the standardization, development, evolution, and growth of Pixar’s Universal Scene Description technology. ​They​ plan to share more ‌information about their plans at both the Academy ‍Software ⁤Foundation’s Open Source Days on ⁣Aug. 6 and Siggraph on Aug 8.

The idea behind the group is to standardize the ​creation of 3D creativity with interoperable ‌tools⁤ and data. ‍That’s significant, as it means the moats between creative assets in the 3D space will be bridged and‌ experiences made available across multiple channels.

It also⁢ means creatives will be able to build 3D projects, products, and services to work across all ​compatible systems. “Standardizing OpenUSD ⁣will accelerate its adoption, creating a⁤ foundational technology that will help today’s 2D internet evolve into a 3D web,” wrote NVIDIA in a statement.

What⁣ is OpenUSD?

OpenUSD was originally created in⁣ 2012 by Pixar Animation Studios as ‌a 3D‍ foundation for ⁣its feature ‌films and made⁤ open source four years later. Subsequently, Apple at WWDC 2018 announced⁤ work with Pixar to⁢ develop USDZ Universal, a file format used to create 3D models for ​augmented⁣ reality.

At​ that time, Louis Jonckheere,‍ chief product officer at Showpad, told me, “AR is starting to become more mainstream for both ​consumer and enterprise applications, but still doesn’t​ have a file format that people agree on. If a critical ‌mass ​of people adopt a single file format, such as USDZ, we could​ see augmented reality‍ applications become ⁢even ‍more prevalent.”

That format now seems to have arrived.

In truth, ⁣the high-performance 3D scene description technology is ⁢already ‌widely ​used ‌in 3D content production and delivery.‌ The AOUSD site also observes the standard is being used across enterprises, including⁤ the architecture, engineering, construction,⁢ and manufacturing industries.

What happens ⁣next?

The alliance now plans‌ to develop and standardize the specification ⁣to help boost its use. It helps that once OpenUSD does become standardized, other standards bodies will be able to include it within their specifications.

Khronos Group ​Vice‍ President Neil ‌Trevett has already confirmed interest in‌ ensuring that his ⁣company’s standards, such as gITF, can “support and‍ synergize” with AOUSD. Unity, Epic, Foundry, SideFX, and other big industry names have also offered up statements of support. The one missing element⁣ to all this is, of course, ⁢Meta, implying a tough struggle ahead for the‍ corporation which has apparently bet its future on AR.

The Linux⁣ Foundation’s JDF was selected to house the project⁢ for several reasons.​ In part,‌ it will enable open, efficient,…

2023-08-03 08:48:02
Original from www.computerworld.com rnrn

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