A Guide to Considering Apple and Spatial Computing

A Guide to Considering Apple and Spatial Computing

It might not yet‍ be clear ‌where Apple’s visionOS (and Vision Pro headset)‌ aims to go. ⁢But ⁤for enterprise​ technology ​decision makers, ⁣one way ⁢to ‍understand it⁢ all is to study what the company itself says. ⁤First, where ‌isn’t it going?

According to Apple, it isn’t trying to invent​ products ​for use in virtual, augmented,​ mixed, or even ‍extended reality (VR, AR, XR, ​or MR). Sure, Vision Pro could⁤ support such experiences, but ‌those​ need to be seen as ‍adjunctive to ​a bigger ambition.

So, what is ​that ambition?

Typically, Apple puts its cards⁣ on the table up front, but even those watching its hand fall often need more time to understand what it means. It’s in those terms we ⁢must consider the phrase it’s ⁢used since announcing visionOS: “spatial computing.”

What’s interesting ​about the phrase is⁢ that it was easy at first to see it as little ⁤more than an attempt to rebrand ​all those ⁤other experiences (VR ⁤et al)⁤ into ⁢an⁢ Apple marketing⁤ mantra. But that isn’t correct.

The term itself was first coined by Simon Greenwold in an MIT master thesis as,  “…human interaction with a machine in which the machine‍ retains and manipulates ‌referents⁢ to real ​objects and spaces.”

He called it⁤ “an essential component for ⁤making‍ our machines fuller partners in our work and play.”

The name ‌tells us​ that Apple’s intention is that a coming range of ‍Vision devices will⁣ become⁢ a full-fledged computer platform‍ in their own ⁢right. These⁢ are not ephemeral⁢ devices.

How do​ we know this? Because of ⁢how Apple ‍is asking developers⁣ to refer to their ⁤apps when ⁤listed​ on Apple’s​ App‍ Store. It doesn’t want app descriptions to include words or phrases such as VR, AR, ​XR, or MR. Instead, it is requiring they be described as “spatial ‍computing experiences,” or “Vision apps.”

This hints at Apple’s ambitions and⁤ suggests an intention to explore where these solutions⁤ make the most difference. We know enterprise-focused developers⁣ are already curious about Apple’s new platform.

For example, the‌ Omni Group today announced its​ first ​Vision-enabled‍ app will ‌be its powerful project management solution, OmniPlan.

In theory, at⁣ least, it means the Apple product might become a fantastic tool for managing incredibly complex projects using Gantt⁢ charts as long as the room⁣ you are in. You’ll zoom in and out, and (conceivably) ​take meetings, ‌explore 3D ‌interactive project assets, ⁤and more from wherever you happen to be. These technologies combine the best of presence with ⁤powerful computing.

In the coming⁣ weeks we’ll see other examples ​that ‌hint at how these​ products could  make a significant ​difference in some businesses.

⁣Who ​will win the Apple Developer⁢ Awards for visionOS?

The best of these won’t be built ‌around ‌immersive experiences for entertainment, gaming, or ‍the⁤ other slightly⁣ more trivial use ⁤cases​ that ​seem ⁢to ⁣define this part of silicon town. I imagine the Apple Developer Awards for visionOS will reward ⁢those attempting to…

2024-01-13 ‍02:00:03
Article from www.computerworld.com rnrn

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