Although The Legend of Zelda: Tears of the Kingdom builds on Breath of the Wild in many ways, there are still a few ways in which it takes something of a step back from its predecessor. As a rare direct sequel in the Zelda series, Tears of the Kingdom reuses much of the foundation laid by Breath of the Wild, taking place in the same Hyrule and starring the same Link, giving the game ample opportunity to build on and improve the exploration and gameplay of Breath of the Wild. However, while TOTK does make significant improvements, BOTW still outdoes its sequel in some aspects.
Despite reusing the same Hyrule as Breath of the Wild, Tears of the Kingdom is a drastically larger game, expanding on the map of BOTW in numerous ways. Among other gameplay expansions, Tears of the Kingdom’s new features like the sky islands, the Depths, and a number of new underground areas scattered around Hyrule’s surface level make for a game that offers even more freeform exploration than its predecessor. This new exploration is further facilitated by Link’s new abilities, which combine in interesting ways that allow players to flex their creativity. However, not every change made by TOTK is a positive one.
Although Tears of the Kingdom gifts Link with an entirely new set of abilities, which are in many ways much more versatile than those of BOTW’s Sheikah Slate, the loss of a few select powers from the previous game hurt Link’s capabilities somewhat. Remote Bombs, for example, have no equivalent replacement power in TOTK, forcing players to instead rely on Bomb Flowers for their explosive needs. Unlike Remote Bombs, however, Bomb Flowers can be a relatively rare find, especially when compared to how useful explosives are in TOTK, meaning that the lack of Remote Bombs may necessitate farming for resources.
Additionally, another Breath of the Wild power without a sufficient replacement is Stasis, which allowed players to temporarily freeze any physics-based object. Hitting the object while frozen would then result in a buildup of force, which would be unleashed all at once at the end of the effect’s duration. While TOTK’s Recall, another time-associated power, is similar, it doesn’t quite replicate the same effect as Stasis, meaning that the power and its various applications are essentially missing entirely from the sequel. As what is likely BOTW’s most novel power, the complete absence of Stasis in TOTK is a notable missing feature.
While both games have Amiibo functionality, providing different in-game bonuses like food or armor, one unique bonus was lost in the transition to Tears of the Kingdom. In BOTW, using the Wolf Link Amiibo would summon Wolf Link as a unique companion character that would assist in combat and seek out any items that the Sheikah Sensor was set to detect. Moreover, registering the Amiibo with the Cave of Shadows in Twilight Princess HD would carry over that save file’s heart containers to BOTW’s summonable Wolf Link. In TOTK, however, the…
2023-06-17 08:00:03
Article from screenrant.com
rnrn