‘The Callisto Protocol’ patch makes an attempt to handle PC efficiency points

‘The Callisto Protocol’ patch makes an attempt to handle PC efficiency points



One day after releasing The Callisto Protocol to blended opinions, developer Striking Distance Studios is rolling out a patch to handle the PC model’s stuttering points. The studio promised the hotfix would “improve performance,” including that “a number of additional updates” had been on the best way.

Since its launch, PC gamers have taken to YouTube, Reddit and different on-line boards to complain about The Callisto Protocol’s efficiency points. On Steam, the sport at present holds a “Mixed” rating after almost 10,000 participant opinions, with the vast majority of adverse posts complaining concerning the recreation’s technical shortcomings.

Digital Foundry particulars the issues in its latest video on the sport. According to the outlet, The Callisto Protocol doesn’t precompile its shaders. That’s a giant no-no for an Unreal Engine 4 recreation on PC. Nearly each time The Callisto Protocol introduces new belongings or exhibits one thing for the primary time, gamers can count on huge stuttering, with the impact worse on PCs with older and fewer highly effective CPUs.

How a lot the primary patch fixes the shader compilation problem is difficult to say. Some Twitter customers report a “huge” distinction, however notice the issue isn’t utterly mounted. Watching the few YouTube movies that doc how the replace impacts efficiency, you may nonetheless see nonetheless loads of micro stutters. If you need to play The Callisto Protocol on PC, I’d say your finest guess is to attend earlier than shopping for the sport.

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