Japan’s Ambitious Plan to Expand Overseas Reach of Anime and Games by Fourfold

Japan’s Ambitious Plan to Expand Overseas Reach of Anime and Games by Fourfold

The rise ​of anime on a global scale​ has been significantly propelled by a surge in ​streaming⁤ during the pandemic, showcasing the increasing popularity of this art form worldwide. Japan, renowned for⁢ its iconic creations like “Dragon ‌Ball” and ​”Super ⁢Mario”, aims to expand its reach⁣ in⁤ the international market ⁣for video games, manga, and anime, with a target ‌of $130 ‌billion in ⁢exports by 2033.

The Japanese government views the creative ⁣industries as ⁤key drivers of economic growth, comparable to‍ traditional sectors like steel and semiconductors. In 2022, the combined revenue from Japan’s gaming,‍ anime, and manga industries from ​overseas reached $30 billion, rivaling the ⁤earnings‍ from microchip ‍exports.

Anime and manga have become cultural ambassadors ‍for Japan, attracting a diverse global audience, ‍particularly the ⁢younger⁣ generation. The success of franchises‌ like “Demon Slayer” and ‍the emergence⁣ of Vtubers have ​further enhanced Japan’s⁣ soft power on‌ the international stage.

To achieve its ambitious economic goals, Japan plans to leverage​ the ⁢growth of these industries alongside sectors like fashion,⁢ cosmetics, and tourism. Additionally, the government‍ is intensifying efforts to​ combat piracy, which threatens the legitimate distribution of anime and manga globally.

By strengthening measures‍ against⁣ piracy websites and promoting legal channels for content consumption, Japan aims to secure its position as a leading exporter of cultural assets, fostering a sustainable ​and thriving creative economy.

Japan

2024-06-06 11:51:02
Original from www.ibtimes.com

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